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Command and conquer tiberium wars
Command and conquer tiberium wars









command and conquer tiberium wars
  1. #Command and conquer tiberium wars Patch
  2. #Command and conquer tiberium wars upgrade
  3. #Command and conquer tiberium wars free

Stealth Tank: Attack power increased by 66%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly. Commando: Suppression time reduced by 70%. Fanatics: Cost/Build time reduced by 13% to 700/7. Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry. This means the Sonic Emitter can no longer one-shot-kill certain vehicles.

command and conquer tiberium wars

Sonic Emitter: Attack power reduced by 25%. This makes the vehicle slightly less effective at quickly changing targets. Mammoth Tank: Turret turn rate reduced by 66%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly.

command and conquer tiberium wars

Grenadier Squad: Range increased by 20%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges. GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized. Overall rate of income reduced by approximately 35%. Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination. New expansion fields have been added to the far side of each basin containing a player position. This Kane Edition map no longer has Tiberium fields along the narrow ridges. Rebalanced Map: Tiberium Gardens III (Kane Edition) This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position.

#Command and conquer tiberium wars free

Various objects throughout the map have been removed to free up room for base building and combat. Expansion Tiberium fields switched from blue to green. This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Garrisonable structures should now be symmetrical for both players. This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. This is a four-player map available for unranked matches. The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities.

#Command and conquer tiberium wars upgrade

Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect. Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected. Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker. Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed. Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. Previously they continued providing Ground Control for several seconds while their husks remained onscreen. Structures now lose Ground Control radius as soon as they are destroyed. Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.

#Command and conquer tiberium wars Patch

This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.











Command and conquer tiberium wars